Dec 18, 2010, 12:36 AM // 00:36
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#1
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Pre-Searing Cadet
Join Date: Oct 2008
Location: Varna, Bulgaria
Profession: E/Mo
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Ele H/H - Tomb of the Primeval Kings
Hello, dudes!
I've been trying to roll through Tomb of the Primeval Kings with only Heroes and Henchmen on Hard Mode with my Elementalis, but so far I fail miserably.
I manged to do it with the Spiritway Build, only swapped the one Ritualist Hero with an Infuse Bonder Elementalist Hero and me playing as a Ritualist spammer (although I was an Elementalist - I know, it is strange, but it seems that I am far from mastering the ER bonding- any tutorial and/or advice would be greatly appreciated).
Is there any build to overcome that problem?
Thanks in advance!
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Dec 18, 2010, 01:05 AM // 01:05
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Honestly, when it comes to H/H, you're better off running the spiritway yourself (or any offensive build) than E/Mo healer. Playing healer for H/H teams is hard because you aren't around to direct the offense where it needs to go. If you want the end greens it's good to run spirits anyway, you can flag your heroes away at the darknesses and solo them for all the greens.
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Dec 18, 2010, 06:18 PM // 18:18
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#3
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I wouldn't run an E/Mo healer hero in Tombs, but I do suggest a non-enchant Assassins Promise build as a player.
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Dec 18, 2010, 07:19 PM // 19:19
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#4
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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http://wiki.guildwars.com/wiki/Fingers_of_Chaos
Will interrupt eles and remove enchantments from monks. This applies to secondary professions.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Dec 20, 2010, 08:12 AM // 08:12
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#5
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Forge Runner
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ToPK is one of the most annoying areas around to H/H, mainly because of the terrible henchmen, but also because you can't afford to wipe at all.
There's no real point in running the ER Infuse hero. It's not just because of Fingers of Chaos, there's also a big lack of usable heroes. You're pretty much forced to use both Monk henchmen, when the ER Infuse is a third healer. If you want to use an ER Infuser anyway, I'd suggest you play one yourself. Don't run Rit spammer yourself. Primary Ritualists do it better.
You CAN clear ToPK with spiritway, but you should be careful with flagging because of the consequences of wiping, and because of Cry of Frustration. It's easy to lose concentration since the mobs aren't exactly hard to kill, but if you make a mistake you might easily have to start again from the beginning. For the same reason, I'd also advise carrying a Res scroll. There's not much more to be said, good luck.
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Dec 20, 2010, 09:11 AM // 09:11
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#6
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Playing an ER ele in ToPK can be fun due to the difficulty (tons of strips, interrupts, and kd). All the weaknesses of ER in one area.
I wouldn't recommend using ER yourself with H/H since it will require extra flagging. Definitely beatable if you have the patience to flag heroes a lot, pull foes, and avoid all the ER hate.
The PVX build for ER is fine. I managed to get most of the shit removed a while ago: http://www.gwpvx.com/Build:E/Mo_ER_Infuse_Bonder
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Dec 22, 2010, 02:48 PM // 14:48
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#7
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Don't use an ER hero here, they will fail so fast. Be aware of what happens to E/ and Mo/ classes when being attacked by those Grasping; Interrupt on hit and enchant strip.
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